using System;
using System.Drawing;
using MonoTouch.Foundation;
using MonoTouch.UIKit;

namespace iphone_app
{
	public partial class FirstViewController : UIViewController
	{
		public FirstViewController () : base ("FirstViewController", null)
		{
		}

		public override void DidReceiveMemoryWarning ()
		{
			// Releases the view if it doesn't have a superview.
			base.DidReceiveMemoryWarning ();
			
			// Release any cached data, images, etc that aren't in use.
		}

		public override void ViewDidLoad ()
		{
			base.ViewDidLoad ();
			UILabel l = new UILabel ();
			l.Text = "hello iphone!";
			l.Frame = new RectangleF (100, 100, 100, 100);
			this.View.AddSubview (l);

			
			// Perform any additional setup after loading the view, typically from a nib.
		}
	}
}

